Lightgemini - Improved Projectile Particle effects.ĪAJS - Inspiration for the Personal Anti Gravity Generator. Ilunak - Next Soldier UI button which was slightly edited.Ĭhuumink (Henry Wirawan) - Xenopedia artwork. Skitso - Inspiration for darker nights among other things. LordJulian - Jackal Armour Graphics and Aegis armour helmet. HenryPonciano - Various Xenopedia artwork. IgnusDei (Francois Cannels) - UFO Xenopedia artwork. Lorebot - Inspiration from the Saracen Reborn mod which was edited and slightly rebalanced. The "Furies, Terror, and Dreadnoughts Oh My" team (SkaianDestiny, Kabill, Dpelectric, Langy and Ilunak) - original versions of the Assault Lander and Dreadnought that were edited and slightly rebalanced. Also the Unique Psionic Attack and next soldier button graphics.Īxiomatic - Inspiration from the UFO and crew diversity mod. Kabill - Inspiration for the vehicle and dynamic UFO gameconfig changes. SkaianDestiny - Vehicle alienium/plasma/fusion rocket artwork. These were all edited, rebalanced and bug fixed as well.įerry Susanto - Toxic Goo Launcher, Firewall and Glitterglass Grenade artwork.īogdan Bungardean - Drone Aircraft artwork. Drone Strike Package which included the Smart Weapons, Drone Aircrafts, Attack Frigate UFO and Drone Carrier UFO. Max_Caine - Max_Caine's Warehouse mod which included the original Toxic Goo Launcher, Firewall and Glitterglass Grenade which were all edited, rebalanced and bug fixed. Zzz1010 - Original Creeper Pack mod which was edited, rebalanced and improved upon to create the new Creeper. X:CE team - for making most of the changes possible. If you'd also like to help or contribute in some way, just say so. This wouldn't have been possible without your previous efforts and I'd like to think of the XXP as being an "indirect" community expansion. Don't be afraid to critique it since I will use your feedback to improve upon the XXP.Īlso since the XXP builds upon many mods and ideas from the Xenonauts community merged with my own, I'd like to thank all of the great people who've contributed in some form or another. What I'm looking for is input and feedback on the ideas though. I'm still in the arduous process of implementing most of the new weapons, aliens, UFOs and aircrafts etc, so I haven't actually been able to test most of the dramatic gameplay changes proposed in the design document. In case you just want to read the design document I've added an alternate download as well. lua scripts I edited while experimenting. NOTE: Make sure to delete the internal scripts folder (i.e C:\users\username\Application Data\Goldhawk Interactive\Xenonauts\internal) after trying it since it messes with some UI. Some ideas and details I have been thinking of are not yet in the current design doc but they will be added in later and I will update the whole thing together with your feedback as well. There is no need to report any bugs or problems in the WIP version as I'm already aware of them. The new weapons should be unlocked already. Just shoot down a lightscout as they've been added to the crew. It also comes packed with a very WIP version that is not really properly playable, however like the design document mentions you can test some of the new weapons and see the two new alien types. These are just some of the many changes that the XXP will introduce and more of them can be found in the design document which you can find below. It will also introduce a "black market" later in the game which allows for profiting on selling captured live aliens, thus giving players an incentive to actually capture aliens more than once. In XXP there will be a bit more choice, for example whether you use the powerful alien weapons for yourself (even though they have penalties applied to them for humans) and thus hamper your economy or sell them all for maximum profit. I personally was for example never a fan of the tedious amount of micromanaging in X-Com and really enjoyed how Xenonauts streamlined this, although perhaps a bit too much reducing player choice somewhat. There has been several Total Overhauls in the history of Xenonauts modding and while they're all neat experiences, they often stray too far from the general feel that vanilla Xenonauts tried to achieve. Basically making Xenonauts into an even better X-Com remake that it deserves to be. XXP also aims to include a bunch of minor additions like various sound effect and graphical improvements. The goal of the XXP is to spice up the gameplay of vanilla Xenonauts by adding new unique content and try to rebalance/fix various flaws in its design, while still maintaining the general feel. So I've been working on a project that I've decided to call the Xenonauts X-pansion Pack (XXP).
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